SillyTavern group chats: setup, turn order and muting
Updated
Create a group from the Characters panel, add two or more cards, and pick a reply strategy: Natural order lets mentioned characters answer first and uses each card's talkativeness, List order runs everyone in sequence. Mute a member to keep them in the scene but silent, force a reply when you want one person to speak, and use auto mode sparingly. Over UnsavedAI's API, group replies arrive one after another.
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A group chat in SillyTavern is several separate cards taking turns in one conversation, each written by the model as itself. That differs from one card voicing a whole cast, which multiple characters in one chat covers.
In the Characters panel, use the button for creating a new group, give it a name, and add members from your card list. You can set a group avatar and a scenario that replaces each card's own scenario while they share this chat, which matters when three cards come from three different worlds. Save, start the chat, and the first message comes from whichever member speaks first.
A worked example: a heist crew made of a planner, a safecracker and a getaway driver, each on its own card, with a group scenario that reads: [The three of them are in a rented van across from the Halden Museum at 2 a.m. {{user}} is the inside contact who just walked out of the staff door.]
Who speaks next: the reply strategies
| Strategy | How the next speaker is chosen | Good for |
|---|---|---|
| Natural order | Characters named in the last message answer first; otherwise each card rolls against its talkativeness | Most scenes; feels like real conversation |
| List order | Every active member replies in the order of the member list | Debates, council meetings, round-table games |
| Manual (force a reply) | You choose who speaks each turn | Tight control in important scenes |
Talkativeness is a slider in each card's advanced definitions. Set the planner high so she drives the talk, the driver low so he only speaks when named. Saying a name in your own message is the cheapest steering there is: "Rook, can you open it or not?" all but guarantees Rook answers. A setting that allows self-responses decides whether one character may speak twice in a row; leave it off unless a single card is dominating by design.
Muting, forcing and auto mode
Each member in the group's list has small controls. Muting keeps a character in the group, and in the prompt if you choose, but skips them when picking a speaker: mute the driver while the other two are inside the vault, unmute him for the chase. Forcing a reply makes one member speak right now regardless of strategy, and the /trigger slash command followed by a name does the same thing from the input box.
Auto mode makes characters keep replying to each other on a timer without waiting for you. It is fun for a short argument and runs off the rails fast in a long one, so set a delay you can interrupt and switch it off once the scene has momentum. On UnsavedAI, Free writes one reply at a time and Priority two, so either way each member's turn finishes before the next arrives.
Swap or join the cards
The group's generation setting decides how cards enter the prompt. Swapping sends only the current speaker's card each turn. Joining sends every member's card every turn, with an option to include or leave out muted members, so each character knows who the others are.
Joining costs more tokens: four cards of 1,500 tokens is 6,000 tokens on every reply, which a context of about 61,000 tokens on UnsavedAI absorbs easily. It also keeps the top of the prompt the same from turn to turn, while swapping changes it whenever the speaker changes. UnsavedAI reuses an unchanged prompt start between replies, so joined cards tend to answer faster in long group chats.
Cards that behave in a crowd
- Write example dialogue with only that character speaking. Examples with other named people invite the model to write their lines too.
- Remember {{char}} becomes whoever is speaking now, so shared lore can say {{char}} safely.
- Give every member one verbal habit so their voices stay apart: the planner counts down, the safecracker swears in another language, the driver answers in three words.
- If one card keeps writing for the others, add a short line to your prompt such as [Write only {{char}}'s next reply. Do not write for other characters or {{user}}.] Chat Completion presets usually include a group nudge prompt for this.
To feel how a crew dynamic plays before building three cards, a single caper character like Kat Rourke or Ines Marlowe shows what each role needs to carry.
Questions people ask
Why does the same character keep answering in my group?
Their talkativeness is high, they are being named, or self-responses are allowed. Lower the slider, mute them for a few turns, or switch to List order.
Can group members have different models?
Not within one group chat; every reply uses the current connection. You can switch connection mid-chat, and the next reply uses the new model.
Do muted characters still know what happened?
The chat history is shared, so when they are unmuted they read everything that happened while they were silent.
Characters for this story
Kat RourkeShe stole what you guard. Now she wants a partner.
Ines MarloweA wanted thief, a night train, and you're her new recruit
Captain Mags HalloranThe most feared sky-pirate retired years ago. She's back for one last raid, and you're her only crew.
Mercedes "Sadie" QuinteroThe most famous escape artist alive has a plan. It needs exactly one more person. Welcome, cellmate.