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AI Dungeon alternative: move your scenario and world notes

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AI Dungeon is an AI text adventure game where you type actions and the story responds. To move an adventure, carry three things: the opening scenario, your notes on the world, and a short recap of where the story got to. On UnsavedAI, send them as a setup message to the Narrator, or build the world into a character of your own so every run starts the same way.

Try it now, free, no account neededStart a story with The NarratorAny story you want, you choose

Copy these before you go

  • The opening prompt or scenario text, exactly as you wrote it.
  • Your notes on places, factions and people, even rough ones.
  • Your character: name, abilities, what they carry, what they want.
  • The last three or four exchanges, word for word.
  • A recap of everything before that, in your own words, under 200 words.

The recap matters more than the history. A model does not need every turn of a forty-hour campaign; it needs to know who is dead, who owes whom, and what the next problem is.

Worked example: a scenario becomes a Narrator opening

Adventure scenarios are often written as a second-person opening that stops mid-scene, like this one:

"You are Aric, a knight stripped of your title after the siege of Varn. You have a dented sword, a mule named Pocket, and a debt to the Thieves' Guild of Lowmarch. It is raining. A hooded figure is waiting at your usual table in the Drowned Lantern, and she knows your real name."

To send it to the Narrator, keep the scene and put a few lines of setup in front of it, then end with your first move:

"(OOC: Run a gritty low-fantasy adventure. Second person, present tense, two or three paragraphs per reply. You play the world and everyone in it; I only play Aric. Never decide what Aric does or says. Let my choices have consequences, including bad ones.) You are Aric, a knight stripped of your title... [the rest of the scenario] I shake the rain off my cloak and sit down across from her, one hand on the sword under the table."

The OOC block does the job a game's settings screen used to do: tone, point of view, reply length and who controls what. Because the last line is already an action, the Narrator's first reply is the story itself, not a question about what kind of story you want.

Where world notes go

What you haveWhere to put it
A few lines of world notesIn the setup message, after the OOC block
A long setting bibleA character of your own: the world in Who they are, the current scene in Where it starts
Facts that change, like inventory, allies and woundsStory memory, when signed in
One-off details, like a password or a nameYour own messages, when they come up

Turning the world into a character pays off if you will start more than one run. At /chat/custom, name it after the setting, put geography, factions and rules into Who they are, and write the first scene as Their first message. Every new story then opens in the same world with nothing to paste. Worldbuilding with AI has more on keeping a setting consistent.

Picking up in the middle

If the adventure is already deep in, skip the original scenario and open with the recap instead:

"(OOC: We are continuing an adventure already in progress. Story so far: Aric took the guild's job, stole the reliquary from the Bishop of Lowmarch, and was betrayed by his partner Sera, who now carries it. Pocket the mule is alive. Aric has a cracked rib and four silver. The last scene is quoted below. Continue from exactly here.)"

Then paste the last few exchanges. A model picks up names and tone from real lines far better than from a summary alone.

Action-style turns still work

If you are used to typing short actions like "> search the body", keep doing it. The Narrator reads them as your character's actions and answers with what happens. For parser-style play with rooms, exits and an inventory, AI text adventure games shows the setup. For dice, stats and combat rounds, Grimm the Dungeon Master runs a full tabletop-style campaign, and Greer Kettering starts you on day one of a deserted island with a knife and a tarp.

Questions people ask

Can I import my AI Dungeon adventures directly?

There is no direct import. Copy the scenario, your notes and a recap as text, then send them as your first message, as in the Aric example.

Will the Narrator remember a long adventure?

About 61,000 tokens of the story stay in view, which holds a long session. Beyond that, keep a running recap in Story memory or restate key facts now and then.

Can other people play my scenario?

Yes, if you build it as a character at /chat/custom and publish it through the creators page. Anyone can then start your adventure from its first scene.

Characters for this story